![]() Blue Tinykin can transfer electricity, and so on.Įach level can be explored at will, with no time limit, and very little in terms of threats that can harm you. Green Tinykin can be used to create tall platforms for you to climb on. If there is a frail wooden barrier, you can blow it up with (expendable) red Tinykin, who act as bombs. Just grab a few pink Tinykin, aim at the book, and throw them onto the puzzle, solving it. You’re casually walking through a level and see a giant book blocking your path. They act as your deus ex machina puzzle-solving mechanics. You control Milo with your traditional 3D platformer gameplay scheme, and you just so happen to have a ton of Tinykin following you around. It’s not a light version of a real-time strategy game. It doesn’t share the same control scheme as Pikmin. It feels oh so rewarding.īlue Tinykin can transport electricity from one point to another. I’m not saying the game is a complete cakewalk, but it teaches you its mechanics in a very organic manner, allowing you to think outside the box to complete its many mandatory and optional puzzles. Tinykin is really easy to learn, and not so difficult to master. What impressed me the most about this blend of gameplay styles and influences is how natural everything felt in this hodgepodge. Tinykin is the love child between the “simplified army management” gameplay loop of Pikmin, the level design of Toy Story 2 for the PS1/N64, and the 3D platforming and collectathon sensibilities of Super Mario 64. If this sounds like Pikmin… well, that because it’s a similar concept. In order to complete his objectives, Milo receives help from the titular Tinykin, small creatures who are completely loyal to him, and can do specific functions depending on their color. He finds an elder bug who is willing to help him out if Milo finds it a handful of pieces for a so-called important machine whose instructions were left behind by the owner of this house long ago. You control the little Milo, who after a botched experiment is transported back to 1991, to your standard suburban house, but with a caveat: he’s the size of an insect. Our main character looks like he would become the kind of buddy Dexter would allow to see his Laboratory after school.
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